>> Friday, July 3, 2009

3ds Max 4 Bible and training tutorial

Many different aspects of 3D graphics exist, and in some larger production houses, you might be focused on only one specific area. However, for smaller organizations or the general hobbyist, you end up wearing all the hats—from modeler and lighting director to animator and post-production compositor. This book is organized to cover all the various aspects of 3D graphics, regardless of the hat on your head.

Provides readers with a comprehensive reference for creating effects for film, movies, and games. This book covers the modeling and modification of structures from primitive objects, plus other parametric design tools found in the program. and contains various projects to strengthen concepts learned with a color studio to showcase the results.

File format : PDF
Pages : 1309

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